![]() ![]() Maybe in a few months, someone will develop Frozlunky 2, and you'll be able to disable the timer with it, but right now, there isn't any way to banish it. By forcing the player to confront it, the only route forward is to become better at dealing with problems faster. Pressure mechanics like this are integral to the game's design circumventing it may reduce pressure, but it also makes the game significantly less interesting. In a more recent example, Noita's HP mechanics serve to push the player forwards, as HP can never be regenerated unless you reach a Holy Mountain checkpoint. Many roguelike and roguelite games do this in early titles, food and starvation was often used as a method of pressuring players into moving forward when they otherwise wouldn't. You have to understand that it serves as a deliberate pressure mechanic - the ghost's presence turns time into a resource. Spelunky 2 is actually more generous than Spelunky 1 is, with the extra 30 seconds, but I guess that's arguable since the levels are bigger and more complex than before. You keep playing long enough, and you'll find yourself moving so quickly through the levels that you might not ever trigger the ghost. There really isn't any way around the ghost other than getting better at the game. These individual pages will cover everything you need to know about enemies in Spelunky 2, including their location, what they do, and the best way to surpass them. ![]() All great music by talented Eirika Suhrke.Song chapters list. Eventually, I just quit playing, until a year or two later when I gave it another shot. We love Spelunky and we wanted to share the music with you. I eventually heard of Frozlunky, which could disable the ghost entirely, but I had the GOG version, so I couldn't actually use it. I just wanted a cave exploration game, and being forced to rush often resulted in my death. I actually understand your frustration - I used to hate the ghost, in the first game.
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